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Xbox windows live
Xbox windows live






xbox windows live

If you grab Fallout 3's PC version via Xbox Game Pass today, however, you're in for the rude awakening of a required 43GB installation, since the game forces players to download multiple spoken-language packs without an option to disable or uninstall extraneous ones. The move comes more than a year after Microsoft acquired Bethesda Game Studios' parent company-and months after Microsoft paid that acquisition forward by adding Fallout 3 to its increasingly massive Xbox Game Pass service. Even so, today's patch appears to sweep out any trace of GFWL. The game still technically worked without a GFWL login, at least, so players weren't left stranded when Bethesda stopped patching the game. (Remember when people used Xbox 360s to watch Netflix? And even paid for Xbox Live Gold for the privilege?) Pipboy now runs 0.03 percent fasterīy the time the service went defunct, most Fallout 3 players had figured out how to either mod-out all GFWL logins or, if they really wanted to rack up Xbox achievements in the game, use workaround methods to log in to Microsoft's still-functioning GFWL backend and connect their Xbox "gamertag" credentials. If you happened to connect the same Gamertag to your living room Xbox 360 and your office PC, you could expect to run into headaches where a console Netflix viewer would disconnect a PC gamer and vice versa. (You needed to play Shadowrun for 360/PC crossplay, and, apparently, very few people bothered with that.) Advertisement Microsoft failed to build momentum for a universe of cross-platform compatibility, especially since the service launched in June 2007 with a PC port of Halo 2 that did not connect to the Xbox player base and, at one point, required Windows Vista. (Microsoft quickly changed course on that requirement and made it a free PC service.)Ī chicken-and-egg game followed, where players and publishers alike remained hesitant to adopt this add-on system when PC storefronts like Steam already offered conveniences like matchmaking and friends lists.

xbox windows live

Out of the gate, it required a $50/year subscription fee, mirroring that of Xbox 360's Live Gold tier, which PC gamers instantly rebuffed. It was intended to unify the Windows and Xbox 360 player bases but infamously crashed and burned thanks to a number of stumbles. Further Reading Microsoft refunding gamers, Games for Windows Live goes freeIf you're familiar with GFWL, you'll recall that the service has been defunct since 2014.








Xbox windows live